Granny

Granny Windows 1.8.4

Granny is a horror survival game where players solve puzzles and escape a deadly house while avoiding a relentless enemy.

Download for Windows 1.8.4
Windows updated May 1, 2026
Free · Freeware
12,681 downloads
3.3

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Good 3 user ratings
Listed in our directory since 2025
Developer: grannyhorror
Page updated February 22, 2025

Overview

Granny is a first-person escape game set inside a locked house. The player wakes in a room, searches connected floors for keys and mechanical parts, then uses those objects to prepare an exit. Granny patrols the house and reacts to sound, so the puzzle is also a stealth problem. A failed encounter advances the count toward the final day rather than simply restarting the same room with no consequence.

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Objects link puzzles

+Most items have a specific use somewhere else in the house. A key may open one lock, while a tool removes a board or repairs part of an escape route. Inventory space is limited, which means the player cannot carry every discovered object at once. Remembering where an item was dropped becomes part of the route.

+The main door has several independent barriers, and the garage contains a car that can become another exit after its missing parts are found. Progress on one path does not automatically finish the other. An object that looks useless may belong to a later mechanism, while a needed tool may sit behind a puzzle that depends on a different floor. Granny rewards a mental map more than random room searching.

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Noise moves danger

+Dropping an object can bring Granny to the sound. Creaking floors and other house elements also reveal movement. This creates a practical choice: a thrown item can accidentally expose the player, or deliberately pull her away from a route. Running without listening often places her between the player and the next objective.

+Beds, wardrobes and other hiding places break line of sight, but they are not safe when Granny saw the player enter. Bear traps can block a corridor and cost time even without a direct attack. The two weapons in the house only stop her temporarily. Using that interval well matters more than treating a weapon as a permanent removal.

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Five days matter

+The game normally gives five days. Each capture moves the run forward, and the altered starting condition makes repeated mistakes expensive. The player keeps knowledge of the layout, but cannot assume unlimited attempts to test every object. A complete run therefore benefits from scouting nearby rooms early and grouping related items close to the mechanism that needs them.

+Difficulty changes how demanding the hunt becomes. Practice removes Granny so the player can learn much of the house, although the environment is not entirely free of danger. Easy, Normal, Hard and Extreme change pressure in other ways. Learning every solution in Practice does not reproduce the timing of a live pursuit, but it can separate puzzle confusion from stealth mistakes.

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Sound needs attention

+Granny uses audio as gameplay information rather than decoration. Footsteps and door sounds help estimate her location before she appears. Playing with the volume muted removes that warning and makes a blind corner far less predictable. Headphones can make direction clearer, though the sudden sounds and horror atmosphere may be uncomfortable for some players.

+The game also contains dark scenes, threatening audio, traps and mild blood effects. Its simple controls do not make the material suitable for every age or setting. On mobile, advertisements and touch controls create a different experience from the desktop release. The core goal remains the same, but a control habit learned on one platform may not translate exactly to another.

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