Warcraft Recorder is a Windows application that automatically records World of Warcraft encounters and organizes the resulting videos for replay. Its desktop recording is free, while Pro adds a paid guild cloud service.
Combat log triggers
The recorder watches the game’s combat log for encounters and saves their footage with information about the activity. Users choose which game installations and content types it should follow.
- Raid controls set a minimum difficulty in Retail, exclude short encounters, and optionally restrict recording to the current retail tier.
- Mythic+ controls select a minimum keystone level. Separate switches cover Classic challenge modes.
- PvP switches cover arena brackets, skirmishes, Solo Shuffle, and battlegrounds.
Overrun settings retain additional footage after a boss kill or dungeon completion. Warcraft Recorder supports Retail and MoP Classic. Anniversary support operates on a best-effort basis, while Classic Era support covers Season of Discovery raids.
Manual capture
Manual recording covers gameplay that combat-log events do not identify. A configurable hotkey starts and stops these recordings, and optional sounds signal those changes. The library keeps them in a separate Manual category.
Building the scene
Capture can follow the game, its window, or a selected monitor. The scene preview lets users move and scale the game image. Video controls select output resolution, frame rate, quality, and an available encoder, producing MP4 recordings.
A chat overlay places an image over part of the scene. Position, scale, and crop controls determine its coverage. Pro users can supply their own PNG or GIF artwork. Base video settings remain unavailable during an active recording.
Audio sources
The audio panel adds speaker devices, microphones, and individual applications as separate sources. Each source has its own volume and audio-track routing. Push-to-talk limits microphone capture to a configured key or mouse button, with an adjustable release delay. Microphone options also include noise suppression and mono output.
A library of encounters
Activity categories separate raids, dungeons, PvP matches, manual recordings, and clips. Rows show details such as encounter, result, difficulty, duration, date, and available viewpoints. Search filters match names, encounter details, and results. A date selector further narrows the list.
Tags add descriptions to videos. Disk management removes the oldest unlocked videos to keep the recording folder below its allocation. Locking a video excludes it from automatic cleanup. Explicit deletion can still remove a locked recording.
Reviewing a pull
The player provides timeline seeking, playback speed, volume, and fullscreen controls. Death markers locate either the player’s deaths or everyone’s deaths. Additional timeline markers identify dungeon encounters and Solo Shuffle rounds. Drawing mode adds annotations over the replay view.
Instant Replay opens footage from a recording that remains in progress without stopping capture. That replay becomes unavailable after the recording ends.
Extracting clips
Clip mode uses separate start and end handles around the playback position. Confirming the interval creates a shorter video for the Clips category. This operation targets local recordings in single-player playback mode.
Guild cloud access
Pro connects an account to a subscribed guild’s shared collection. Users enter their credentials and select a guild, then enable cloud playback or uploading. Upload filters select categories, raid difficulty, keystone level, and characters. Existing local videos can also enter the upload queue through manual selection.
Guild permissions distinguish playback, writing, and deletion rights. Cloud videos support downloads, shareable links, and comments with timestamps. A sharing link lasts while its video remains in cloud storage. Warcraft Recorder disables cloud access when the selected guild has migrated.
The viewpoint grid selects other available recordings of the same encounter. Switching perspectives preserves the playback position. Multiplayer mode displays up to four viewpoints together.
Composing a multiview video
The Video Editor combines at least two local viewpoints from one encounter. Users reorder source blocks and drag their boundaries to change how long each perspective appears. Resolution and frame-rate controls determine the output.
Audio can follow the changing viewpoint or stay with one selected player throughout. Rendering re-encodes the sequence with transitions and places the finished video in Clips. Cloud-only viewpoints require local copies before this editor can use them.






